Simtek Unity SDK Documentation
Navigate to Windows>SteamVR Input

Create a new action under In and name it Joystick, and another named Pose


Create a new action under Out and name it Haptic, and another named canRotate. Click Save and Generate
Put the file binding_zy_tracker.json provided under Assets\StreamingAssets\SteamVR

Open actions.json under Assets\StreamingAssets\SteamVR, and paste the following code:
{
"controller_type": "zy_tracker",
"binding_url": "binding_zy_tracker.json"
}

Go back to Windows>SteamVR Input in Unity and click Open binding UI, the following window should pop up. Click Oculus Touch Controller under Current Controller

Change the current controller to Zy_Tracker

Click Edit on the Zy_Tracker tab under Current Binding

Select Poses, and change Pose Action to Pose


Close the tab and select Haptics, then change to Haptic

Your bindings should look like this

Close the tab and select Replace Default Binding in the lower right corner, then click save. This should finish the configuration


Please refer to the Binding Actions section of the SteamVR Unity plugin documentation page below if you encounter any errors in this section:
Overview | SteamVR Unity Plugin
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